![]() EconomyĪ lot of mods to make the game's economy feel alive with prices fluctuations depending on a lot of factors. ![]() You can also now craft most vanilla clothes, and usually you can make them in a skimpy/alternative variant on a tanning rack if you have the original. They are also balanced and integrated into the world, like in chests, vendors, or worn by people. Basically, armors look like 'real' armors on both genders, but some of the clothing can be skimpy. ![]() And they are pretty much all custom integrated into the game with crafting costs, conditions. ![]() Vanilla outfits remodeled, and new ones that i tried to keep "lore-friendly" and "immersive" as much as possible. Interesting NPCs, Inigo, Serana Add-On, Mythos, Lucien, Morgaine, Misty Skye ( (。)(。) ), Katana, Daegon and some others. Many quests revamped : Jayserpa's quests, and tweaks to pretty much all of Skyrim's factions. Other important ones : Know Your Enemy, Potion Toxicity Questsīig ones are Wyrmstooth, Chanterelle, Helgen Reborn, Wheels of Lull, Penitus Oculatus, Beyond Skyrim - Bruma, Saints & Seducers Extended Cut and im planning on adding more but slowly to make sure they integrate well. For the combat feeling, expect it to be slower but more impacting than vanilla. Lots of tweaks with Simonrim, NPCs use potions (with animations !), NPCStatRescaler, Precision. Each season last 30 days, so you will be able to experience them all in your playthrough. This modlist uses Seasons of Skyrim and a bunch of complimentary mods that will truly change the atmosphere in game. Main Mods you should know aboutīased on Animonculary Visual Overhaul 1.3 (very gorgeous yet performance friendly) modified. Inspired by the now defunct modlist Dungeons & Deviousness, but slightly less devious (or at least in a different way ) )īased on Animonculory Visual Overhaul Version 1.3. Lots of new quests, places and people to meet ! But remember, this is a harsh world and almost nobody is your friend here. Followers are the only people that will evolve at the same pace as you. You need a Tank to handle the melee enemies, a mage to ice those Dwemer centurions, perhaps a healer would be a good idea. That brings us to the core of NEFARAM-combat: You need to delegate some parts of it to followers. If you have a light armor on and you dont dodge/block a greatsword, you will not have a good time no matter what's your level ! Each type of enemy and armor type has weaknesses and strenghs, meaning you cannot deal only one type of damage : dont expect to clear a nordic ruin full of undeads with only a bow ! Did I mention you can only regenerate health with potions or spells? The modlist contains a carefully and manually added dose of new armors and clothes, you can see the list here. Basically, every tool you as a player have, expect your enemies to potentially have them : skills, spells, potions, perks, etc. But full of opportunities if you manage to seize them.įor combat, enemies are as strong as they should be. Inspired by Requiem, expect an unforgiving world at your reach. You will need to fight, help, convince, escape, coerce both friends and foes to survive. Skyrim is now a true harsh medieval place. With lots of new content, experience a hardcore in every sense of the term, but rewarding new Skyrim ! NEFARAM is the next level of Skyrim NSFW modlists.
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